Random House, Inc. Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Baker & Taylor Draws on interviews with leading professionals to provide a crash course in the different skills video game artists need, in a work that features screenshots from popular games, step-by-step game art lessons, and portfolio samples.
Baker & Taylor Providing a crash course in the many different skills any video game artist needs, an industry veteran, drawing on interviews with leading professionals, arms aspiring video game artists with everything they need to understand what kinds of opportunities exist and what they need in order to seize them. Original.