Second Skin

Second Skin

Book - 2009
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Second Skin takes an intimate, fascinating look at computer gamers whose lives have been transformed by the emerging, hugely popular genre of computer games like World of Warcraft, Second Live, and Everquest, which allow millions of users from around the world to simultaneously interact in virtual spaces.
Publisher: Los Angeles : Liberation Entertainment, c2009
Description: 1 videodisc (ca. 94 min.) : sd., col. ; 4 3/4 in
Branch Call Number: DVD 794.80922 Sec


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Apr 29, 2012

I loved the candidness and the display of the all-too real example of MMORPG's of today. It reminds me of myself when I was a teenager. Fortunately, I did not get into the hardcore aspect of gaming as these people did, but I did have gaming addiction problems and even weight gain. I also found that I saw life much differently when addicted to video games, so a lot of what these people were saying spoke truthfully to me. As I got older, I found that my taste in video games is not as pronounced as it used to be, and I was inspired by the different transitions each person had as they went through the motions of gaming. Another thing I found interesting was the "gold farmers" in China. I had no idea that there was such a thing as when I played games it was solely on a solo-basis. I feel afraid for the younger generations and even those who are still captured into the gaming realm. At the same time, society as a whole in this world should open their eyes and realize why so many people have devoted almost their entire lives to these types of games.

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